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Art Direction

Child Of Light

  • Client

    Ubisoft

  • Date

    2012

  • Project link

    Trailer

For Child of Light, my aim was to create a world that feels like being awake in an underwater dream. We really put forward the watercolor effect to make every environment float as if the entire world were breathing beneath the surface. The intention was to merge the delicacy of illustrated fairy tales with a dreamlike, melancholic atmosphere suspended in time.

The kingdom of Lemuria is in despair; The Black Queen has stolen the Sun, the Moon and the Stars. You play as Aurora, a young princess with a pure heart whose soul is brought to the kingdom of Lemuria.

The artists: Thomas Rollus — Haejun Jhee — Nicolas Oroc — John Bigorgne — Serge Meirinho — Vivian Rokcray — Teo Yong Jin