← Back to Home Work
ARt direction | Concept Art | 3D

Fulcrum

  • Client

    Indie

  • Date

    2019

  • Project link

An indie project that never made it to release, but one I’m still proud of. I was responsible for the art direction, as well as some level design and 3D modeling. It was an amazing experience collaborating with a team of talented people. The game was a looping puzzle-platformer featuring four distinct environments. Each loop ended when players managed to catch a small character hidden within the level. The art direction focused on simple shapes and a minimalist aesthetic.

Skyline of the different environment of the game
Screenshot Ingame