WatchDogs Legion
Client
Ubisoft
Date
2024
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Project link
As World Art Director, I was responsible for a section of London designing key locations and helping build a world that felt authentic and alive.
I also led the design of combat and surveillance drones. In addition, I defined the art direction for the multiplayer “Raid 1”, creating distinct environments and unique end-game boss encounters. We also developed an exotic gameplay sequence featuring a micro-drone exploring the inside of a computer — a visually striking and unconventional experience.
I can’t mention everyone here, but they know who they are — these are the creations we brought to life together